Huge Dragon, Typically Neutral
Armor Class 16 Natrual Armor
Hit Points 123 (13d12 + 39)
Speed 10 ft., Swim 40 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +5
Skills Perception +4, Stealth +4
Damage Immunities Lightning
Senses Darkvision 120 ft, Passive Perception 14
Languages Common Asukki understands it, but does not speak it.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits
Amphibious. Asukki can breathe air and water.
Actions
Multiattack. The sea serpent makes one Bite attack and one Constrict attack if Asukki takes the attack action.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 7) piercing damage plus 5 (1d10) lightning damage.
Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., one target, Hit: 11 (1d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 20 feet away and knocked prone.
Electrical Blast (Recharge 5-6). The sea serpent bursts with energy and releases a 20-foot circle of electricity. Each creature in that area must make a DC 15 Constitution saving throw, taking 26 (4d12) lighting damage on a failed save, or half as much damage on a successful one.

Habitat: Underwater

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