Medium Monstrosity, Neutral
Armor Class 14 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 40 ft., Climb 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
14 (+2)
CHA
3 (-4)
Skills Perception +4, Stealth +4
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shadow Camouflage. The bandersnatch has advantage on Dexterity (Stealth) checks made to hide in shadows.

Pack Retreat. Opportunity attacks made against a bandersnatch are made at disadvantage.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 2) piercing damage. On a hit a creature must make a DC 14 Strength saving throw or be grappled.   A grappled creature of medium size or smaller is dragged along with the bandersnatch's movement.

Reactions

Ambush. When a creature approaches within 10 ft of the bandersnatch, it can use its reaction to make a Bite attack.

Description

These ambush predators of the Shadowfell tend to hunt in packs.  They lie in wait along forest trails, mountain passes, or any other path of lesser resistance using their natural camouflage to blend in with the shadows.  When prey draws near they spring into action using their long necks and powerful jaws to latch onto a creature and drag it away to be devoured in their nest.  

Habitat: ForestMountainSwampUnderdark

Silkor

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