Medium Aberration (Human), Chaotic Neutral
Armor Class 17 (Natural Armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
22 (+6)
WIS
19 (+4)
CHA
16 (+3)
Saving Throws DEX +6, INT +11, WIS +9, CHA +8
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 19
Languages All, Telepathy 30 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Out-of-Phase Movement. Alexei can move through other creatures and objects as if they were difficult terrain. Each creature it moves through takes 5 (1d10) psychic damage; no creature can take this damage more than once per turn. Alexei takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Untether Mind. Melee Spell Attack: +11 to hit. reach 10 ft., one target. Hit: 16 (3d10) force plus 39 (6d12) psychic damage and the target must make a DC 19 Wisdom saving throw. On a failure, the creature is Frightened and Blinded until the end of Alexei's next turn as its field of perception expands and expands and expands until it encompasses the entirety of the multiverse. A creature that fails by 10 or more is additionally Paralyzed until the end of Alexei's next turn.

Maelstrom of Mist (Concentration). Alexei creates a 5-ft. radius disk of unimaginable density in an unoccupied space it can see within 60 feet that lasts for a minute; the Mists compress until they glow with a searing light that does not reflect or illuminate. A creature that begins its turn within 10 ft. of the sphere must succeed on a DC 19 Constitution saving throw or take 33 (6d10) radiant damage.

Crumple Space (Recharge 5-6). Alexei chooses a point along a 5 ft. wide line that is 30 ft. long and wholly within 120 feet. Each creature in the line's area must succeed on a DC 19 Charisma saving throw or be teleported to the nearest unoccupied space to the point chosen by Alexei, then take 22 (4d10) force plus 13 (2d12) psychic damage.

Bonus Actions

Multiattack. Alexei makes two attacks: one with his scimitar and one with his light crossbow. Or two attacks with his scimitar.

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.

Light Crossbow. Ranged Weapon Attack: +8 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Legendary Actions

Alexei can take 3 legendary actions, choosing from the options below.

Warp. A 10 ft. radius of space centered on a point Alexei can see within 60 ft. becomes difficult terrain for non-aberrations until the beginning of Alexei's turn.

Music of the Spheres. Alexei chooses two creatures or objects it can see within 120 ft. The first creature or object is levitated off the ground and revolves up to 30 ft. clockwise around the second, maintaining the same distance. A creature levitated in this way makes a DC 19 Constitution saving throw, resisting the effect on a success.

Beckoning of the Expanse (Costs 2 Actions). Each creature within 30 ft. of Alexei's Maelstrom of Mists must succeed on a DC 19 Wisdom saving throw or use its reaction to move 10 ft. towards it.

Mythic Actions

Aberrant Rejuvenation. When Alexei drops to 0 hit points, his body melts away. A lesser star spawn emissary instantly appears in an unoccupied space within 60 feet of where he disappeared. The lesser emissary uses Alexei's initiative count.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

dredgemage

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