Large unknown, Any Chaotic Alignment
Armor Class 15 (natural armor)
Hit Points 75 (7d12 + 21)
Speed 40 ft.
STR
13 (+1)
DEX
8 (-1)
CON
14 (+2)
INT
20 (+5)
WIS
12 (+1)
CHA
13 (+1)
Skills Perception +3
Damage Resistances Psychic
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Dwarvish, Elvish --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. Albert has advantage on Wisdom (Perception) checks that rely on sight or smell.

Innate UnderstandingAs a reaction to any language being spoken that he can hear but not understand, Albert will cast Comprehend Languages.

Actions

Multiattack. The owlbear makes two attacks: one with its beak and one with its claws. Plus a bonus action

Beak. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 1) piercing damage.

Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 1) slashing damage.

Vicious Mockery. As a bonus action on each of its turns, Albert may hurl a string of insults in a thick French accent. If the target can hear him (thought they need not understand) it must succeed on a Wisdom saving throw or take 2d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

 

Description

Though Albert appears to just be a monstrous cross between a giant owl and bear, he is actually a highly intelligent sub species of the common Owlbear, and can be reasoned with.

Habitat: Forest

Quinian

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