Armor Class
12
Hit Points
40
(6d8 + 16)
Speed
15 ft.
STR
18
(+4)
DEX
11
(+0)
CON
14
(+2)
INT
6
(-2)
WIS
7
(-2)
CHA
6
(-2)
Saving Throws
STR +6, CON +4
Damage Vulnerabilities
Bludgeoning, Fire, Force, Thunder
Damage Resistances
Necrotic, Piercing, Psychic, Radiant
Damage Immunities
Acid, Psychic
Condition Immunities
Charmed, Frightened, Grappled
Senses
Darkvision 60ft, Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage.
Bonus Actions
Stronger Together- Can use a bonus action to merge with Homunculants, combining their HP.
Comments