Large Construct, Any Alignment
Armor Class 12
Hit Points 40 (6d8 + 16)
Speed 15 ft.
STR
18 (+4)
DEX
11 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
7 (-2)
CHA
6 (-2)
Saving Throws STR +6, CON +4
Damage Vulnerabilities Bludgeoning, Fire, Force, Thunder
Damage Resistances Necrotic, Piercing, Psychic, Radiant
Damage Immunities Acid, Psychic
Condition Immunities Charmed, Frightened, Grappled
Senses Darkvision 60ft, Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 Immutable Form. The golem is immune to any spell or effect that would alter its form.

Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6+4 bludgeoning damage.

Bonus Actions

Stronger Together- Can use a bonus action to merge with Homunculants, combining their HP.

Habitat: UnderdarkUrban

Shlunt

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