Large Construct
Armor Class 18 Padded
Hit Points 95 (14d10 + 25)
Speed 50 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws INT +3, WIS +3, CHA +3
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Passive Perception 16
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

King's army. when another ally with this ability dies gain a charge, at 8 charges gain 2d6 hit points.

 

Actions

Dual Wielding. Can make an attack with a second Khopesh as a bonus action.

Large Khopesh. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 18 (2d12+6) slashing damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a large blackstone humanoid with a crocodile skull face with copper halfplate and copper Shendot, wielding 2 large Khopesh. They also tend to have small trinkets/adornments by the necrotects that made them.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

wolfy703

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