Bite: Bite a target with the metal fangs it has, the opponent has to make a constitution saving throw, if they fail to save they take 1d4 piercing damage.
Strangle: Bind wraps itself around a target and tightens in a strangling motion. The opponent must make a dexterity saving throw, on a fail the target takes 1d4 damage.
Find: Bind can look for a person or creature that they have met before.
Overheat: If grabbed by an opponent, Bind can use its plasma to temporarily heat up and cause the metal plates on its body to reach hit temperatures that can burn the opponent. They must make a constitution saving throw, on a fail they take 1d4 fire damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A metal cobra like creature, that has a plasma internal built.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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