Medium Or Small Beast
Armor Class 19 Plate Armor
Hit Points 108 (10d12 + 48)
Speed 25 ft.
STR
15 (+2)
DEX
11 (+0)
CON
17 (+3)
INT
12 (+1)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws STR +5, CON +6
Skills Athletics +3, Survival +4
Damage Resistances Fire, Piercing
Senses Passive Perception 14
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Shell Armor. If an attack roll misses this creature's AC by 7 or more then the attacker takes 2d8 piercing damage.

Actions

Multiattack. Creature can make three spear attack per round.

Spear. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 23 (4d8 + 7) piercing damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A heavily armored koopa carrying a spear.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Mango9054

Comments

Posts Quoted:
Reply
Clear All Quotes