Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 114 (12d12 + 36)
Speed 45 ft., Climb 30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
15 (+2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +7, WIS +4
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Adaption. Whenever the AVD is subjected to damage, it gains resistance to that damage type with the exclusion of lightning. The AVD can gain up to three resistances this way. Any additional damage types replace the resistances on a first-in-first-out basis.

Regeneration. The AVD gains 15 hit points at the beginning of it's turn unless subjected to lightning damage.

Actions

Multiattack. The AVD makes three attacks, two claw attacks and one bite attack.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage. If the target is a creature, it must make a Strength saving throw of DC 15 or become prone.

Termination (Recharge 6). The AVD exhales acid in a 15-foot line that is 5-foot wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Cunning Action.The AVD can dash, disengage or hide.

Wieaft

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