Adaption. Whenever the AVD is subjected to damage, it gains resistance to that damage type with the exclusion of lightning. The AVD can gain up to three resistances this way. Any additional damage types replace the resistances on a first-in-first-out basis.
Regeneration. The AVD gains 15 hit points at the beginning of it's turn unless subjected to lightning damage.
Multiattack. The AVD makes three attacks, two claw attacks and one bite attack.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage. If the target is a creature, it must make a Strength saving throw of DC 15 or become prone.
Termination (Recharge 6). The AVD exhales acid in a 15-foot line that is 5-foot wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.
Cunning Action.The AVD can dash, disengage or hide.
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