Amorphous. The Blood Jam can move through a space as narrow as 1 inch wide without squeezing
Multiattack. The Blood Jam makes two attacks, one with its slam and one with its blood drain
Slam. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Blood Drain. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 2 (1d4 ) piercing damage and the Blood Jam gains 4 (1d8) temporary hit points.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Blood Jam fills a niche between a Jelly and a leech. It is a ferocious predator that drains the blood of its hapless prey.
The Blood Jam is a small-medium, semi-translucent, amorphous creature that typically measures between 1 and 6 feet in diameter and larger specimens weigh around 100 pounds. It’s surface is scarlet in colour, and shiny.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments