Poison Sense. A baby manticore can detect whether a substance is poisonous by taste, touch, or smell. but it has to have the object visible to detect it
Keen Smell. The baby manticore has advantage on Wisdom (Perception) checks that rely on smell.
Venom refill. the baby manticore has a finite amount of venom it can store (15 charges to be exact) 5 charges refill every short rest while all will be refilled every long rest
Flyby. The baby manticore doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Multiattack. The baby manticore makes two to three attacks: one with its bite and one with its claws or three with its scorpion tail
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
scorpion tail. Ranged Weapon Attack: +5 to range 10/15ft., one target. Hit: 7 (1d8 + 3) piercing damage. and 1d4 acid damage
tactical retreat. If reduced to half health for the first time in combat, the baby manticore will disengage and run or fly away and find a place to hide while the threat is dealt with or until the threat goes away. It will not come out of hiding when afraid even after combat ends unless coaxed or unless an hour goes by.
Description
the baby manticore has the body and the head of a lion cub the wings of a dragon and the tail of a scorpion
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