Medium Humanoid (Lizardfolk), Neutral
Armor Class 14 Natural armor
Hit Points 76 (9d8 + 36)
Speed 30 ft., Walk 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Skills Stealth +4, Survival +6
Senses Darkvision 60 ft., Passive Perception 12
Languages Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hold Breath. The lizardfolk hunter can hold its breath for 15 minutes.

Pack Tactics. The lizardfolk hunter has advantage on an attack roll against a creature if at least one of the hunter's allies is within 5 feet of the creature and the ally isn't incapacitated.

Ambush Tactics. The lizardfolk hunter has advantage on attack rolls against any creature it has surprised.

Swamp Tactics. The lizardfolk hunter can use the Hide action as a bonus action while in swampy terrain.

Actions

Multiattack. The lizardfolk hunter makes two attacks: one with its bite and one with its club.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.

Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage.

Bonus Actions

Net. Ranged Weapon Attack: +5 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the restraint.

Camouflage. The lizardfolk hunter can use the Hide action as a bonus action, provided it is in swampy terrain.

Reactions

Uncanny Dodge. When an attacker that the lizardfolk hunter can see hits it with an attack, the hunter can use its reaction to halve the attack’s damage against it.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Que'vos Floke's elite lizardfolk hunters, known as the Shadows with Scales, are a stealthy and cunning band feared for their mastery of swampy terrains. With mottled scales that seamlessly blend with shadows, they strike silently with lethal precision. Armed with clubs and nets, these hunters employ ambush and pack tactics, using their camouflage abilities to vanish into the murky depths. Known for their swampy ambushes and uncanny ability to adapt to their environment, the Shadows with Scales are enigmatic figures, leaving tales of their swift and deadly attacks in the wake of their elusive presence.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AmoryCreations

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