Dive Bomb: If Tupac flies 30ft before making a melee attack, he deals 2d6 extra damage.
Tupac has Jallonite Scalemail armour which adds 4 to Tu-pacs AC
The armour also gives a moderate resistance to Lightning and Thunder damage, any damage f this type is reduced by one quarter.
Action Melee Attack. Peck +7 to hit, reach 10ft, one target. Hit 1d8+4 piercing damage.
Action Melee Attack. Ram +7 to hit, reach 5ft, one target. Hit 1d12+4 bludgeoning damage.
Action Ranged Attack. (Fliers Bonus Action) Cannons +10 to hit, range 80ft/240ft, one target. 2d10+4 damage
Each cannon stores 2 bolts
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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