Small Construct, Neutral Evil
Armor Class 11
Hit Points 22 (5d6 + 5)
Speed 30 ft., Fly 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +3
Damage Vulnerabilities Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan, Terran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Candle Drake remains motionless, it is indistinguishable from an ordinary candle or wax figurine. It can use it's tail to produce a flame to appear as a candle flame.

Innate Spellcasting (1/Day). The Candle Drake can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Flame Breath (Recharge 4,5,6). The Candle Drake exhales a 15-foot Line of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 5 (2d4) fire damage on a failed save, or half as much damage on a successful one.

Habitat: Underdark

MerrikRagefist

Comments

Posts Quoted:
Reply
Clear All Quotes