False Appearance. While the Candle Drake remains motionless, it is indistinguishable from an ordinary candle or wax figurine. It can use it's tail to produce a flame to appear as a candle flame.
Innate Spellcasting (1/Day). The Candle Drake can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Flame Breath (Recharge 4,5,6). The Candle Drake exhales a 15-foot Line of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 5 (2d4) fire damage on a failed save, or half as much damage on a successful one.
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