Large Humanoid, Neutral Evil
Armor Class 1
Hit Points 300 (3d10)
Speed 15 ft., SLOW ROCK
STR
15 (+2)
DEX
20 (+5)
CON
15 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Senses Passive Perception 15
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

regrowth

Actions

Action Name. Enter the description for your action.

SHOULDER BASH. Melee Weapon Attack: +5 to hit, reach 75 ft., 1 target. Hit: 5 (1d4 + 6) [bludgeoning] damage. 

ORB THROWTH. Ranged Weapon Attack: +2 to hit, range 25/100 ft., 1 target. Hit: 20 (20) [radient] damage (aoe range is 55ft).

STOMP. Melee Weapon Attack: +3 to hit, reach 100 ft., 1 target. Hit: 7 (1d4 + -1) [force] damage.

IMPATIENCE. ranged Weapon Attack: +12 to hit, reach 500 ft., idk target. Hit: 50 radiant and 50 bludgeoning damage (depending on amount of creature in area damage is split)

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Runie_ruined

Comments

Posts Quoted:
Reply
Clear All Quotes