Basilisk
Basilisk - Esper can be conjured by the Summoner-Esper cleric sub-class. Summon a large 10 foot long serpent with hard armor must remain within 50 feet of the summoner or disappear. Immune to poison damage and poison. it had Brown scales and resembles a massive rattle snake its tail is not a rattle however it is a blade like tail. its width is like that of a lion's body by 10 feet long. Basilisk is covered in a bronze armor on top of its scales +2 to its natural armor class
Amphibious. Basilisk can breathe air and water
All Espers have the same Spell DC and Spell Save as the summoner that calls them.
HP is Calculated based on the Summoner's Stats
- 2d8 + (summoner's wisdom modifier) (+1d8 [+summoner's wisdom modifier]/lvl above 1)
- HP on this card is the suggested Trial encounter HP
Innate Spellcasting: can innately cast the following spells, requiring no material components
- 3/day each: Stoneskin, Stone Shape, Flesh to Stone
Multi Attack. Basilisk can use a multi attack with the following at level 3
- Poison Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + STR(3)) piercing damage plus (2d6) poison damage.
- Tail Whip. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + dex(1)) slashing damage.
Petrifying Gaze: Stuns all units in a 45 foot cone that are facing the basilisk must make a charisma saving throw or be stunned for 2 turns. 2 turns to recast
Poison Blast: 5 foot by 20 foot line all targets must make a dex saving throw against spell DC or take full 2d6 +charisma modifier poison dmg (+1d6 per levels 3, 5, 7, 9 and 12) can only be cast every 3 turns poisoned for 1d4 (Becomes 1d8 at lvl5).
Counter: Basilisk can this reaction 3 times in a row before exhaustion when attacked with a non advantaged melee attack Basilisk can Strike back with one melee attack.
Evade & Counter. (at level 12 counter is changed to this) Basilisk can make this reaction 5 times in a row before exhaustion roll to dodge (+6 to roll) any incoming melee attack and strike back with its own melee attack.
Intimidating gaze: When a non-friendly unit within 20 feet of Basilisk fails an intimidation, persuasion or deception roll Basilisk can turn its head to the target and make an engery hissing noise and attacking stance at the target. The target must make a charisma saving throw against 13 or become intimidated by Basilisk
Description
A basilisk is a multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With its strong jaws, the creature consumes this stone, which returns to organic form in its gullet.
Lair and Lair Actions
Basilisk's Lair, the Temple of Gorgon or the Trial location is a 120 foot square Temple four faces with open mouths surround this area with 2 eyes and a mouth each has 3 large holes that can fit a person. Basilisk is hidden in one of these holes. Snakes litter this entire area a tormented stone face above screaming down pouring violet poison water at the centre of this location. The edge of this area is where the poison water pools through several channels. A poison gas is emitted 5 feet from the edge entirely compassing each of the four faces on the outer walls with poison gas.
Special conditions in this location:
- Poison based actions and spells are advantaged here
- Every 2 rounds one of the 4 faces orifices begins to glow after 1 round a beam of poison magic is blasted in a 300 foot line from each hole to the other side dealing 1d12 Poison Damage to all targets dex saving throw or take full damage/
- You must face 3 basilisks during the encounter
- Basilisk can enter any of the holes and re-emerge in any of the other holes after 1 turn.
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