Multiattack. The goblin makes two attacks.
Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage
comedy can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. comedy regains spent legendary actions at the start of its turn.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
its form shifting and rippling like heat waves on a desert road. Its skin is an obsidian black, and its eyes glow with an unnatural light that seems to pierce directly into your soul. Its limbs are long and spindly, ending in wickedly curved claws, and its head is shrouded in an inky darkness from which emanates an unnerving silence. The air around it crackles with energy, warping the very fabric of reality.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments