Corrupting Touch. When a corrupting ooze scores a critical hit o starts its turn with a foe grappled or grappled by another creature, it can dissolve one leather, metal, or wood item of its choosing inthe possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 dexterity saving throw.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
Strong swimmer. A corrupting ooze naturally floats on the surface of water. it swims with a pulsating motion that propels it faster than walking speed.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).
Description
Swim and walk. A corrupting ooze is a festering slime that can slither and even swim like a gigantic sea slug, or it can assume a roughly humanoid form and shamble through the streets, though its stench and its lack of speech make it unlikely that anyone might mistake it for a normal person. They are frequently soldiers and servants to heralds of blood and darkness.
Dissolve Bones. A corrupting ooze can absorb an entire large animal or small person, simply dissolving everything including the bones in a matter of minutes. this function makes them an important element of certain dark rituals
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