Medium Construct, Neutral Evil
Armor Class 14 plate
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +5, CON +7
Skills Athletics +5
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Unyielding. This construct will always succeed against spells or attacks meant to destroy its body after death. 

Disorienting Embrace. If the Caustic Sentinel ends its turn grappling a creature other than a construct or undead, that creature must make a DC 16 Constitution save or be poisoned until the start of Caustic Sentinel’s next turn. While poisoned in this manner, the creature has disadvantage on all saving throws.

Desperate Embrace. The construct makes grapple checks and its grapple attack with advantage. 

Bloom. When Caustic Sentinel takes any amount of fire damage, it immediately dies in a fiery detonation. When Caustic Sentinel detonates, all creature within 10 feet of it take 2d6 fire damage and must succeed on a DC 18 Strength save or be knocked prone. 

Actions

Grapple. +10 to hit. The construct stumbles forwards, trying to grapple a target. Due to the highly damaged body the Caustic Sentinel exhibits, the grappled creature can contest the caustic sentinel's grapple with a bonus action. If this interaction fails, the creature can use their action as normal. Upon succeeding, the sentinel is knocked prone. 

Description

These corrupted suits of armour have been disgustingly twisted by WARD3N, repurposing them into living, caustic explosives seeking comfort. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/26/2024 11:49:27 PM
9
1
--
Coming Soon

Monster Tags: Armorconstructmonstrosity

Habitat: Urban

LegendaryLawbro

Comments

Posts Quoted:
Reply
Clear All Quotes