Medium Undead
Armor Class 13 Natural Armor
Hit Points 1 (1d4)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 3
Languages --
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Initiative. Vampyr’s Essence acts on initiative counts 20 and 10 (winning all initiative ties).

Es-Sense. Vampyr can sense any creature within the mists that has a physical form, regardless of whether they are invisible or not.

Holy Symbol of Ravenkind. Countermeasure. The Sunlight property of this relic can be used to break through Vampyr’s mist in the ritual site, though it sheds only dim light in a 30 foot radius. Everyone within the light shed by the holy symbol has advantage on saving throws against Vampyr's abilities.

Sunsword. Countermeasure. Within Vampyr's mist, the Sunsword's light spreads to a 15 foot radius. Everyone within the light shed by the sunsword has advantage on saving throws against Vampyr's abilities.

Ritual Lights. Countermeasure. Reigniting the light sources on the ritual’s 50- foot perimeter that Vampyr puts out is the primary counter- measure to keep the ritual going.

Dispersing the Mists. Countermeasure. The mists can be dispersed by strong winds as produced by magic, such as the gust of wind spell. This momentarily removes all effects associated with the mists from the area in which the mists have been removed, such as dimming lights, obscured sight, the darkness descend- ing from stanza 5:3 onward, and the difficult terrain from stanza 5:5 onward. However, the mists reclaim any cleared area, a total of 12 5-foot squares at the end of each round.

Actions

Trigger. This eldritch terror (Aspect of Vampyr) is summoned forth when the ritual reaches the end of the Psalm of Darkness.

Dread Hand. The mists coalesce and grasp at a creature, attempting to pull it away from light or allies. The target must succeed on a DC 19 Constitution saving throw or become stunned until the end of its next turn. It also takes 14 (4d6) necrotic damage, or half as much on a successful save. If it fails the saving throw, it is also knocked prone and dragged up to 30 feet in any direction across the ground.

Smothering Darkness. All sources of light, save for the Holy Symbol of Ravenkind and the Sunsword, are extinguished in a 10-foot radius around a point of Vampyr’s choosing within the mists. Any creature that was in light, but is no longer because of this ability, must succeed on a DC 19 Wisdom saving throw or become mute and frightened until the end of its next turn. The creature must use its movement and action to approach a source of light.

Dread Lord. A dread shadow manifests anywhere within the mists and attacks the characters. It acts on the same initiative count it was created. It is immune to abilities that turn undead, save for those from the Holy Symbol of Ravenkind.

Bastion of Evil. Every round, on initiative count 20, Vampyr summons 1d4-1 vampire spawn to attack the characters. This effect lasts until the final Psalm of Amber. The vampire spawn act on their own initiative, losing all ties.

Vampyr Hungers. Any creature that enters the summoning circle suffers Vampyr’s hunger. The creature must succeed on a DC 19 Constitution saving throw or take 14 (4d6) necrotic damage when it first enters the summoning circle on its turn or starts its turn there. It takes half as much damage if it suc- ceeds on the saving throw.

Description

This is Vampyr's Essence from Lunch Break Heroes. It is a Complex trap*(level 11-17, deadly threat).

Vampyr will do anything in its power to avoid being imprisoned once again. To that end, the very essence of Vampyr pervades the ritual area, turning the mists of Barovia into an extension of the dark god.

With each stanza of the Amber Psalm that is read, Vampyr’s fury grows. It retaliates with a fresh manifestation of its vile essence. The descriptions and mechanical effects are detailed in the Psalms of Terror table, found in Appendix C.

* This isn't an option in DndBeyond, so I selected creature type Undead, since that is what Vampyr is. I use a VTT, and this makes my life easier to drop a hidden token on the board so I can select actions and use the VTT combat management system.

Uurgreth

Comments

Posts Quoted:
Reply
Clear All Quotes