Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 15 (chain shirt)
Hit Points 49 (9d8 + 9)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes two attacks, either with its whip or its bite.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Reactions

Improve Moral. When an ally within 10 feet misses an attack, the gnoll may use its reaction to deal 5 damage to that ally. Then, that ally may move up to half its speed and make an additional attack. 

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

ebaynetflix

Comments

Posts Quoted:
Reply
Clear All Quotes