Armor Class
10
(natural armor)
Hit Points
12
(4d4 + 2)
Speed
15 ft., Climb 15 ft.
STR
8
(-1)
DEX
12
(+1)
CON
8
(-1)
INT
16
(+3)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
DEX +3, INT +5
Skills
Sleight of Hand +18, Stealth +18
Damage Vulnerabilities
Fire
Damage Resistances
Psychic, Ranged Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned, Restrained
Senses
Darkvision, Passive Perception 16
Languages
Common Understanding and basic speaking understands and reads all languages, speaks some basic words when learned.
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the branch remains motionless, it is indistinguishable from a normal branch.
Lock picking. +6 to succeed, reach 10 ft., one target.
Actions
Tackle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 4 (1d4) falling damage.
Bonus Actions
Hide. Can hide in any tiny opening.
Double movement. Can move up to 15 ft. extra.
Reactions
Hide. When being surprised or spooked, it can hide in any tiny or big opening.
Retread. When being surprised or spooked, it can move up to 15 ft.
Description
Tiny branch with leaves as hair and extendable limbs. 2 arms and 3 legs.
Can vary between multiple greenish and or brownish colors.
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