Medium Or Small Undead, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 50 (8d10 + 10)
Speed 40 ft.
STR
6 (-2)
DEX
18 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws CON +4
Damage Vulnerabilities Radiant
Damage Resistances Fire
Damage Immunities Necrotic
Condition Immunities Frightened, Petrified, Poisoned, Restrained
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sneak Attack. If creature is unseen, then attack with advantage.  Add 1d6 damage to all hits.

Spellcasting. A Boo is a 5-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +4 to hit with spell attacks). Boos has the following these spells prepared:

Cantrips (at will): Chill Touch, Minor Illusion, Toll the Dead 

1st level (6 slots): Bane, Fog Cloud, Inflict Wounds, Sleep

2nd Level (3 slots): Darkness, Invisibility, 

3rd level (2 slots): Counterspell, Fear, Fireball

Special Spell Description:

Boo! (2nd level): constitution saving thrown if failed, 3d8 force damage and frightened.  Half damage if success.

 

Actions

Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) bludgeoning damage. 

 

Bonus Actions

Hide Away. As a bonus action this creature may become invisible if another creature can see it.  AC gets a +3 bonus and stays invisible until hit by an attack or it deals damage to an opponent.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A small white spectral entity.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Mango9054

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