Ink Shot. Dexterity save DC:14, 2d10 +2, half damage if saved. Blinded until ink is washed away or short rest.
Tentacle Strike. Melee Weapon Attack: +3 to hit, reach 20 ft., 1 target. Hit: 13 (2d8 + 5) bludgeoning damage.
Tentacle Hammer. Melee Weapon Attack: +1 to hit, reach 20 ft., as many targets in a 10 foot radius circle. Hit: 32 (6d8 + 8) bludgeoning damage.
Drag Beneath. As a bonus action this creature can make a contested athletics roll against a creature within 20 feet. If Blooper wins the creature is dragged into the water and placed 25 feet under the surface.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A rather large kraken like monster.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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