Special Traits.
All around site: It's malformed body has several eyes pointing in all directions. Immune to sneak attack
Advanced hearing: This creature has ears growing all over it's body. Can substitute sight for hearing if required
Action Name.
One two combo: Unarmed strike then club attack
Melee Attacks:
Club attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) [bludgeoning] damage.
Unarmed strike: +1 to hit, reach 5ft., 1 target. Hit: 2 (1+1) [bludgeoning] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
It has a humanoid shape but is grossly deformed. It has features such as fingers growing out of elbows, a foot growing out of it's spine and eyes all over. It is a result of failed summonings
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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