Armor Class
7
Natural Armor
Hit Points
6
(1d8)
Speed
20 ft., Bounces/Jumps
STR
12
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Resistances
Acid
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 30, Passive Perception 6
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Jump. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 acid damage
Description
A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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