Medium Ooze, Unaligned
Armor Class 8 Natural Armor
Hit Points 11 (1d10 + 1)
Speed 20 ft., Bounces/Jumps
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 50 ft., Passive Perception 6
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Jump. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 acid damage and 3 piercing damage.

Spike Burst. Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 1d4+2 piercing damage.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHill

Shtookus

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