Innate Spellcasting. The urban dryad's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no components:
At will: druidcraft
2/day each: earth tremor, goodberry, thorn whip
1/day each: calm emotions, earthbind, pass without trace
False Appearance. While hidden or resting, an urban dryad is indistinguishable from a mass of ivy creepers.
Magic Resistance. The urban dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The urban dryad can communicate with beasts and plants as if they shared a language.
Multiattack. The urban dryad makes two lash attacks.
Lash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage plus 11 (2d10) poison damage.
Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 11 (2d10) poison damage.
Shadow Walk. Once on its turn, the urban dryad can step magically from one shadow within its reach and emerge from a second unoccupied shadow within 60 feet of the original shadow.
Description
This is an implementation of the Urban Dryad monster from Xanathar's Lost Notes to Everything Else
Urban dryads are indifferent to citizens of the city. They obey the elder dryads’ orders to preserve what nature remains within the city, and create urban sproutlings to help them in their fight.
Urban dryads live in city parks and on the sides of overgrown buildings using their long ivy manes to remain unseen.
Comments