Keen Hearing and Smell. The Crystal Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Crystal Wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated
Spell Deflection. Whenever The Crystal Wolf is targeted by a spell or spell like effect it rolls a d6, on a 6 the spell fails, otherwise the spell resolves as normal.
Multiattack: The Crystal Wolf can make one Bite and one Crystaline Claw attack on its attack action.
Cristaline Claw. Melee Weapon Attack: +6 to hit, 5ft reach, one target, for 1d8+3 slashing damage + 1d4 force damage.
Prismatic Wave: (Recharges whenever it sucessfully deflects a spell) All creatures within 15ft must succeed in a DC 14 Dexterity saving throw, on a failure they take the following damage and suffer the following effects decided by a d6 roll as follows.
1- 2d8 Fire damage.
2- 2d6 Cold damage, having their speed reduced by 5ft until the end of their next turn.
3- 2d6 Necrotic damage, being unable to regain hit points until the end of their next turn.
4- 2d6 Ligthing damage, being unable to use their reaction until the end of their next turn.
5- 2d4 Force Damage, being pushed to the far end of the radius effect.
6- 2d6 Radiant Damage, being blinded until the end of their next turn
On a sucess they take half damage and suffer no additional effects
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