Medium Or Small Fey (Druid, Goblinoid), Chaotic Neutral
Armor Class 13 leather armor
Hit Points 100 (10d8 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hallucinogen Immunity. Boopoo Scoop has immunity to the effects of its hallucinogenic potions.

Nimble Escape. Boopoo Scoop can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. Boopoo Scoop is a 4-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +2 to hit with spell attacks). Boopoo Scoop has following Druid spells prepared:
Cantrips (at will): Create Bonfire, Infestation, Primal Savagery

1st level (4 slots): Earth Tremor, Healing Word, Snare, Thunderwave

2st level (3 slots): Flaming Sphere, Heat Metal, Spike Growth

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d8 + 2) slashing damage.

Two Scoops (Useable 6). Ranged Weapon Attack: +2 to hit, range 20/40 ft., 2 targets. Each target takes Hit: (3d6 + 2) poison damage. Boopoo throws two globs of an alchemical sludge at its target. On a hit the sludge bursts causing poison damage. The target must roll a DC 13 Constitution save to avoid being blinded by toxic fumes until the end of it's next turn.

Hallucinogenic Potion. Boopoo Scoop throws a potion to a location within 40 ft. When it strikes the ground or another hard surface it shatters and releases a cloud of green gas that fills a 20-foot-radius. The cloud spreads around corners and its areas is lightly obscured. It lasts for 1 minute. All creatures that enter the cloud or start their turn in the cloud must succeed a Constitution save DC 13 or suffer one of the following effects (roll a D4)

1. The target's vision is distorted and their balance is off. They make attacks with disadvantage.

2. The target can't tell friend from foe and must spend their turn making a melee attack or casting a cantrip against a random creature within range. If no target is within range, they must move up to their movement speed towards the nearest creature and make an attack against it. 

3. The target's reaction time is slowed. All attacks made against them have advantage and their movement speed is reduced by 10 feet. 

4. In their mind's eye the target sees their greatest fear manifested. It drives them mad and they must use their action to Dash in a random direction. 

Creatures affected by the hallucinogen can repeat the saving throw at the start of each of their turns, ending the affect on a successful save. The vision ends after 1 minute.

Healing Potion. Boopoo Scoop throws a potion to a location within 40 ft. When it strikes the ground or another hard surface it shatters and releases a cloud of maroon gas in a 20-foot-radius. The cloud lasts for 1 minute. All creatures that enter the cloud for the first time on their torn or start their turn in the cloud regain 3d8+2 hit points. All non-goblinoid creatures who enter the cloud for the first time on their turn or start their turn there must make a DC 13 Constitution saving throw or take 2d6 position damage or half on a successful save. 

Bonus Actions

Once per day Boopoo Scoop can use its bonus action to activate the amethyst crystals in its skin to cast Plane Shift on itself.

Reactions

Slippery. If an attack on Boopoo Scoop misses they move 5 feet away without provoking an opportunity attack.

Description

Boopoo Scoop is a hairy fey goblin with blue-green skin and a twirly mustache. They wear's a fez and a monocle in one eye. Boopoo is know as to the Goblin Court as a wild shaman who sometimes offers his magical services to fellow goblins in the feywild.

Boopoo emanates a strange magical aura from patches of amethyst crystals that protrude from their skin. They have an otherworldly presence and may be more dangerous than one might expect.

Previous Versions

Name Date Modified Views Adds Version Actions
2/5/2024 6:32:23 AM
18
1
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Coming Soon
JeffreyHudson

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