Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.
Latch On. If the cat moves at least 15 feet straight towards a creature and hits it with a bite or claw attack, that target must succeed a DC13 strength saving throw or the cat latches onto them. The cat then has advantage on any attacks on the target they are latched onto. Each successful attack after the target is latched onto increases the DC of the strength save by 1 to a max of 3. The target must use its action to remove the cat once it is latched onto.
Spell Turning. The cat has advantage on saving throws against any spell that targets only the cat (not an area). If the cat’s saving throw succeeds and the spell is of 3th level or lower, the spell has no effect on the cat and instead targets the caster.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Description
The creature referred to in Northlander lore as the Hunter of Men is a sure-footed predator that can be found anywhere except the deep forest, preferring to patrol ledges and cliffs in the mountains. Its cry resembles a human scream of terror. It often elicits such sounds from its victims, for it prefers human flesh to all other fare.
Crag cats blend in with their surroundings. During winter, their fur turns white to blend in with the snow. At other times of the year, their fur is gray, enabling them to hide among the rocks more easily.
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