Huge Giant, Neutral
Armor Class 14 (natural armor)
Hit Points 300 (16d12 + 96)
Speed 40 ft.
STR
27 (+8)
DEX
11 (+0)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws CON +11, INT +10, WIS +8, CHA +5
Skills Arcana +12, Athletics +8, Perception +7, Sleight of Hand +4
Damage Resistances Thunder
Condition Immunities Frightened
Senses Passive Perception 17
Languages Common, Giant, Primordial
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Brute. The giant does an extra damage die

Innate Spellcasting. The giant's innate spellcasting ability is Intelligence (spell save DC16, +8 to spell attacks). He is a 14th level spell caster It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light, control flames, gust, mending, mold earth, shape water

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

1st level (4 slots): jump, catapult, shield, mage armor

2nd level (3 slots): enlarge/reduce, alter self, maximilian's earthen grasp

3rd level (3 slots): erupting earth, water breathing

4th level (3 slots): fabricate, stone shape, [Tooltip Not Found]

5th level (2 slots): animate objects, passwall, transmute rock

6th level (2 slots): disintegrate, flesh to stone

7th level (1 slots): reverse gravity, fire storm,

 

Actions

Multiattack. The giant makes two cleaver attacks.

Cleaver. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 29 (4d8 + 11) slashing damage. The attack deals extra 14 (4d6) if attack has advantage on the roll.

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. The attack deals extra 14 (4d6) if attack has advantage on the roll.

Monster Tags: Cloud Giant

Zeeles

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