Medium Or Small Humanoid (Any Race), Any Evil Alignment
Armor Class 12 (15 with mage armor)
Hit Points 121 (22d8 + 22)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws WIS +5, CHA +7
Skills Arcana +5, Deception +7, Religion +5
Senses Passive Perception 11
Languages any four languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Entropic Death. When the hierophant dies, its body and soul are sucked into the void, leaving behind anything it was wearing or carrying. 

Spellcasting. The hierophant casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15): 
At will: detect magic, mage hand, message 
2/day each: armor of agathys (cast at 3rd-level), mage armor, summon aberration
1/day: circle of death 

Actions

Multiattack. The hierophant makes three Entropy Lance attacks. 

Entropy Lance. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) force damage and the hierophant can push or pull the target 5 feet. 

Entropic Assault (Recharge 5-6). The hierophant targets one creature it can see within 60 ft. of it, barraging it's mind with visions of doom. The target must succeed on a DC 15 Wisdom saving throw. On a failed save, the target takes 27 (6d8) psychic damage and is stunned for 1 minute. On a successful save, the target takes half as much damage and isn't stunned. A creature that is stunned in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

Description

The leaders of the Heralds of the Comet, the hierophants, reserve a few secret doctrines for themselves, believing only the most enlightened souls are prepared to hear these harsh truths:

Imperfect Gods. The gods aren't perfect and can't create perfection, and imperfect things (by definition) don't last forever. The only true perfection is the Void, and the only future is the Void.

Feeding the All-Consuming Star. The rites of the Heralds of the Comet, including divinatory card readings, lend psychic energy to the All-Consuming Star, hastening the completion of its mission.

Deck of Many Things. The magic contained within the cards of the original Deck of Many Things is key to the destruction of the multiverse. Performing a reading with this Deck of Many Things won't simply reveal the future; it will determine the future, setting a date for the arrival of the All-Consuming Star. The hierophants of the Heralds of the Comet intend to use the deck to foment the unraveling of creation.

Monster Tags: humanoid

blakejohnson217

Comments

Posts Quoted:
Reply
Clear All Quotes