Armor Class
18
Natural Armor
Hit Points
10
(5d4)
Speed
10 ft., Fly 80 ft.
STR
12
(+1)
DEX
20
(+5)
CON
8
(-1)
INT
10
(+0)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
DEX +7
Skills
Perception +4
Senses
Passive Perception 10
Languages
Sylvan Can understand and speak Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Fly Away. As a bonus action, the Anthrobee can move up to half its flying speed away from an enemy, using this feature does not provoke opportunity attacks, and can only be used 2 times per short rest.
Actions
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 9 (2d6+3) bludgeoning damage. After this hits, the Anthrobee may attempt a second Unarmed Strike as a bonus action to grapple the target.
Stinger. Melee Weapon Attack: +7 to hit, reach 5ft., one creature. Hit: 10 (2d10) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 12 (4d6) poison damage and is paralyzed.