Grave Touched.
Your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.
In addition, once during each of your turns, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes.
Multiattack. The warlock makes two Dagger or Blood Razor attacks.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage.
Blood Razor. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 9 (2d6 + 6) slashing damage. If you hit an undead creature with this weapon, you take 1d10 necrotic damage and target regains the same amount of hit points.
Form of Dread.
At 1st level, you manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
- You gain temporary hit points equal to 1d10 + 6.
- Once during each of your turns, when you hit a creature with an attack, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn.
- You are immune to the frightened condition.
Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: detect magic, guidance, eldritch blast, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with dead
1/day each: [Tooltip Not Found], shadow blade, create undead
Description
You've made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life's hourglass. Having once been mortal themselves, these ancient undead know firsthand the paths of ambition and the routes past the doors of death. They eagerly share this profane knowledge, along with other secrets, with those who work their will among the living.
Warlocks
Warlocks gain arcane might through magical pacts with mysterious entities. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy these entities.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/29/2024 2:33:10 AM
|
7
|
1
|
--
|
Coming Soon
|
Comments