Medium Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 15 (5d6)
Speed 40 ft., Climb 40 ft.
STR
5 (-3)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws DEX +5
Damage Vulnerabilities Bludgeoning
Damage Resistances Slashing
Condition Immunities Prone
Senses Blindsight 50 ft., Passive Perception 8
Languages Sylvan Can understand and speak Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Burrow. The Anthrotipede can burrow if the ground is made of dirt, soil, or any similar material(Not including stone or rocks), to move underground, unable to strike until the next turn, unless it chooses to stay underground. This ability gives the Anthrotipede advantage on stealth checks.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5ft., one creature. Hit: 6 (2d6) bludgeoning damage. After this attack hits, the Anthrotipede can attempt a Bite attack as a bonus action to grapple instead of poisoning the target, with a DC 12.

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2019 11:33:54 PM
8
2
--
Coming Soon
7/28/2019 11:39:26 PM
8
1
--
Coming Soon

Monster Tags: Misc Creature

Habitat: UnderdarkUrban

Silka