Armor Class
15
(natural armor)
Hit Points
20
(5d8)
Speed
40 ft.
STR
17
(+3)
DEX
8
(-1)
CON
14
(+2)
INT
10
(+0)
WIS
9
(-1)
CHA
3
(-4)
Saving Throws
CON +4
Damage Resistances
Poison
Condition Immunities
Poisoned
Senses
Blindsight 60 ft., Passive Perception 9
Languages
Sylvan Can understand and speak Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Frighten. As a bonus action, the Anthrorpion can intimidate any creature that can see it. The target must succeed on a DC 13 Charisma saving throw or be frightened for 1 minute.
Actions
Multiattack. The Anthrorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (2d10) poison damage on a failed save.
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