Medium Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 20 (5d8)
Speed 40 ft.
STR
17 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
10 (+0)
WIS
9 (-1)
CHA
3 (-4)
Saving Throws CON +4
Damage Resistances Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Passive Perception 9
Languages Sylvan Can understand and speak Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Frighten. As a bonus action, the Anthrorpion can intimidate any creature that can see it. The target must succeed on a DC 13 Charisma saving throw or be frightened for 1 minute.

Actions

Multiattack. The Anthrorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (2d10) poison damage on a failed save.

Monster Tags: Misc Creature

Habitat: DesertUnderdark

Silka

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