Large Monstrosity, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 130 (14d10 + 42)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +8, CON +6
Skills Perception +7
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Charge. If the minotaur moves at least 20 feet straight toward a target, it may make a gore attack against all targets in front of it as a bonus action. If the attack hits, the target takes an extra 9 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 5 feet away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. 

Magical Weapons and Armor. Attacks from this creature's weapons and horns count as magical. 

Bulwark. When two or more of Baphomet's elite are within 10 feet of each other, they have advantage on saving throws against spells and other magic effects. 

Brawn over Brains. Baphomet's Elite can cast Dispel Magic once per day. 

Frenzy. When the Elite has taken half of its hp, it can make a glaive attack as a bonus action. 

 

Actions

Multi-attack. The Elite makes two attacks with its glaive, or one gore and one glaive. 

Glaive. Melee Weapon Attack: + 8 to hit, reach 10ft., one target. Hit: 17 (1d12+ 5) slashing damage.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) piercing damage.

Description

Clad in black iron armor and more muscular than the average minotaur, These are the warriors who have returned to Urrag Tyrrus and proved their strength to him. He granted them the blessing of Baphomet and made them his elite guard, equipping them with heavy anti magic armor and massive black iron glaives modeled after Baphomet's himself. He sends them to his allies in the Cult of 8 to act as shock troops and honor guard.  Devastating on the charge, they can break apart whole formations of troops on the battlefield in moments.  They almost always act in pairs at minimum to take advantage of the magical protection their armor provides, and to to cover for each other's weak points. 

Habitat: Underdark

BoJ3nkins

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