Stalwart Aura. The captain and allies of its choice within 5 feet of it has advantage on saving throws against being charmed and frightened.
Multiattack. The guard makes three attacks.
+1 Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Alarm Whistle. As a bonus action, the captain can blow its whistle, creating a shrill sound that is audible up to 1 mile away. Any ally of the captain who isn't currently in combat may immediately join combat, rolling initiative with advantage.
Defender. When the captain or an ally of it within 5 feet is targeted by an attack roll or is forced to make a Dexterity saving throw, the captain can use its reaction to grant the target half cover against the attack or effect.
Previous Versions
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1/29/2024 9:07:49 AM
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4
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2
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Coming Soon
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