Large Swarm of Medium humanoids, Lawful Good
Armor Class 17 Plate
Hit Points 80 (30d4 + 5)
Speed 30 ft.
STR
25 (+7)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
30 (+10)
CHA
14 (+2)
Saving Throws CON +8, WIS +13
Skills Nature +35
Damage Immunities Piercing
Condition Immunities Charmed, Petrified
Senses Darkvision, Passive Perception 13
Languages Common, Primordial
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Antimagic Armor. Anti-magic armor cancels the area of ​​effect of any spell the Arcane Guardian is in.

Actions

Double Axe. Melee Weapon Attack: +11 to hit, reach 10 ft., 2 target. Hit: 15 (3d8 + 5) slashing damage. 

Bonus Actions

The Arcane Guardian use the cantrip whispers of thoughts.

Reactions

Cross Guard. Any enemy that attempts to attack or use magic against an ally of the Arcane Guardian will shield him for a distance of 30 ft.

Legendary Actions

The Arcane Guardian can use the cantrip: True Strike

Mythic Actions

Shield Bash: As an action, you can make a melee weapon attack using yourself as a shield. If the attack hits, the target takes 2d6 bludgeoning damage and must make a Strength saving throw (DC 15) or be knocked prone. You can then move up to half your speed without provoking attacks of opportunity. This feature has 3 charges and you regain all spent charges at the start of your turn.

Description

A powerful construct created by Archmage Mordenkainen as a last defense against Stradh was hidden in the forest of Mount Baratok.

Lair and Lair Actions

When the Arcane Guardian is in the forest of Mount Barak, he can become invisible for 10 minutes.

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2024 11:04:27 AM
0
1
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Coming Soon

Habitat: Forest

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