Antimagic Armor. Anti-magic armor cancels the area of effect of any spell the Arcane Guardian is in.
Double Axe. Melee Weapon Attack: +11 to hit, reach 10 ft., 2 target. Hit: 15 (3d8 + 5) slashing damage.
The Arcane Guardian use the cantrip whispers of thoughts.
Cross Guard. Any enemy that attempts to attack or use magic against an ally of the Arcane Guardian will shield him for a distance of 30 ft.
The Arcane Guardian can use the cantrip: True Strike
Shield Bash: As an action, you can make a melee weapon attack using yourself as a shield. If the attack hits, the target takes 2d6 bludgeoning damage and must make a Strength saving throw (DC 15) or be knocked prone. You can then move up to half your speed without provoking attacks of opportunity. This feature has 3 charges and you regain all spent charges at the start of your turn.
Description
A powerful construct created by Archmage Mordenkainen as a last defense against Stradh was hidden in the forest of Mount Baratok.
Lair and Lair Actions
When the Arcane Guardian is in the forest of Mount Barak, he can become invisible for 10 minutes.
Previous Versions
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1/29/2024 11:04:27 AM
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Coming Soon
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