Small Monstrosity
Armor Class 11 Natural
Hit Points 17 (4d4 + 6)
Speed
STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +4
Senses Passive Perception 12
Languages Celestial, Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Senses. The carbuncle has an advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.

Jungle Camouflage. The carbuncle has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

 

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 1) piercing damage.

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 1) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Carbuncle found without a jewel in its head

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

unbreakableb

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