False Appearance. While the tree remains motionless, it is indistinguishable from a normal zurkhwood mushroom.
Multi-Attack. Can use slam and a poison spore projectile.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Poison Spore Projectile. Ranged Projectile: +6 to hit, range 60ft, one target. Hit: 9 (2d4+4) poison damage.
Corrupted Haste Spore Projectile. Ranged Projectile: When fired creates a 5 ft cube of spore that grant haste on anyone that passes through it. Anyone not effected by the spores of Zuggtmoy that passes through the spores must make a DC 13 CON save or be stunned.
Hallucination Spores. The Zurkhwood ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
Corrupted by demonic influence, this zurkwood has the ability to shoot a variety of spore projectiles.
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