Huge Plant, Unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d12 + 20)
Speed 20 ft.
STR
19 (+4)
DEX
6 (-2)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Darkvision 120 ft., Passive Perception 10
Languages One language known by its creator; if the awakened zurkhwood was created by a myconid sovereign, it can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal zurkhwood mushroom.

Multi-Attack. Can use slam and a poison spore projectile. 

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

 

Poison Spore Projectile. Ranged Projectile: +6 to hit, range 60ft, one target. Hit: 9 (2d4+4) poison damage.

 

Corrupted Haste Spore Projectile. Ranged Projectile: When fired creates a 5 ft cube of spore that grant haste on anyone that passes through it. Anyone not effected by the spores of Zuggtmoy that passes through the spores must make  a DC  13 CON save or be stunned.

 

Hallucination Spores. The Zurkhwood ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Description

Corrupted by demonic influence, this zurkwood has the ability to shoot a variety of spore projectiles.

Mrlovins

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