Armor Class
19
(natural armor)
Hit Points
97
(13d8 + 39)
Speed
30 ft., Fly 50 ft.
STR
5
(-3)
DEX
15
(+2)
CON
17
(+3)
INT
18
(+4)
WIS
16
(+3)
CHA
18
(+4)
Saving Throws
CON +5, WIS +5, CHA +6
Damage Resistances
Radiant
Damage Immunities
Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Truesight 120 ft., Passive Perception 15
Languages
All, Telepathy 120 ft.
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
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