Monumental. The Colossus is over 180ft tall.
Siege Monster. The Colossus deals triple damage to objects and structures.
Crumbling Colossus. When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 60 feet of it must make a DC22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Immutable Form. The statue is immune to any spell or effect that would alter its form.
Magic Resistance. The statue has advantage on saving throws against spells and other magical effects.
Multiattack. The Colossus makes one Stomp and one Slam attack.
Stomp. Melee Attack: +8 to hit, reach 80 ft., area: 20' by 40'. Hit: 74 (8d12 + 15) [bludgeoning] damage.
Slam. Melee Attack: +10 to hit, reach 80 ft., area: 20' by 20'. Hit: 84 (8d12 + 25) [bludgeoning] damage.
Hurled Stone. Ranged Attack: +16 to hit, range 200/800 ft., one target. Hit: 79 (8d12 + 20) [bludgeoning] damage.
Sweeping Laser (Recharge 5-6). Ranged Magical Attack: +15 to hit, range 3000/5000 ft., area of effect: line 200-800ft, any orientation Hit: 308 (15d20 + 150) [blast] damage. The stone on the colossus's head starts to pulse and a laser emanates from it, and the colossus turns its head to make the laser sweep across the ground. After a second, this area explodes. This can not be used while Concentrated Laser is recharging.
Concentrated Laser (Recharge 5-6). Ranged Magical Attack: +15 to hit, range 3000/5000 ft., area of effect: 10ft by 10ft, any orientation Hit: 528 (35d20 + 160) [blast] damage. The stone on the colossus's head starts to pulse and a laser emanates from it, focussing on one point of 10ft by 10ft. After a second, this area explodes This can not be used while Sweeping Laser is recharging.
The Colossus may use any mythic action. Only one mythic action can be used at a time and only at the end of another creature’s turn. The Colossus regains spent mythic actions at the start of its turn.
Stomp. Melee Attack: +8 to hit, reach 80 ft., area: 20' by 40'. Hit: 74 (8d12 + 15) [bludgeoning] damage.
Slam. Melee Attack: +10 to hit, reach 80 ft., area: 20' by 20'. Hit: 84 (8d12 + 25) [bludgeoning] damage.
Hurled Stone. Ranged Attack: +16 to hit, range 200/800 ft., one target. Hit: 79 (8d12 + 20) [bludgeoning] damage.
Description
The Colossuses are an age-old form of construct, almost older than time itself, which were created by godlike races of old. Now there are only six left. Each has a huge stone embedded in its forehead which can create a giant laser beam of unfathomable power. Even the combined forces of the great walking statues of Waterdeep wouldn't hold their own against these monumental constructs.
Sometimes, evil wizards or sorcerors use unintelligible amounts of energy to raise a Colossus but are either killed in the process or driven into insanity by the sheer willpower required to control one. When this happens, a Colossus will usually sink back into the ground until it is next summoned. Occaisionally, it will turn rogue and go on a rampage.
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