Small Beast, Any Chaotic Alignment
Armor Class 14 Natural Armor
Hit Points 11 (2d8 + 2)
Speed 30 ft., fly 40 ft., swim 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
5 (-3)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws CHA +3
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Grappled
Senses Blindsight, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Intimidating Honk. The Goose makes an aggressive display of wing flapping and a loud HONK! at a creature within 30ft that can see and hear it, and the Goose can see. The target must make a DC 12 Wis saving throw, or be frightened until the end of its next turn. The target and also up to 2 creatures within 5ft of it must make a DC 12 Con save or be stunned. Creatures that aren't the Target have advantage on this throw.

Schrödingers Goose. The Untitled Goose shall never die, for chaos is eternal. If the Goose is killed in any way it will return(If killed in combat, it will return after combat). If the Goose is ever separated from the party, it will, somehow, somewhere, return. (How the Goose returns is up to the DM's discretion. Preferably funny.)

Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Butterknife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 slashing damage.

Description

A goose. A totally normal goose. With a butterknife in its beak, and a glint of chaos in its eyes.

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2024 5:53:56 PM
1
1
1.0
Coming Soon

Monster Tags: Misc CreatureDemon LordfiendInevitablepet

Habitat: HillSwampUrban

CHS_DnD

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