Large Beast, Unaligned
Armor Class 11
Hit Points 82 (11d10 + 22)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +4
Skills Acrobatics +7, Athletics +10, Perception +4, Stealth +4, Survival +4
Senses Passive Perception 11
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Coordinated Strike. The sidekick is adept at fighting in concert with a companion. When the sidekick uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the sidekick, and the sidekick can deal an extra 2d6 damage to it the next time the sidekick hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.

Evasion. Because of extraordinary good luck, the sidekick is skilled at avoiding danger. When the sidekick is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. The sidekick doesn’t benefit from this feature while incapacitated.

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Actions

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Bonus Actions

Cunning Action. The sidekick’s agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

Helpful. The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.

 

 

 

Monster Tags: Misc Creature

Habitat: Urban

lufcconnorb9

Comments

Posts Quoted:
Reply
Clear All Quotes