Corpus Shields: This creature has +6 temporary hitpoints as Corpus Shields. These are bypassed by poison entirely but will not be depleted until struck by any other type of damage. Once these temporary hitpoints are gone, the creature can only regain the temporary hp if it takes no damage for 2 turns.
Dera Burst: Ranged Weapon Attack: +2 to hit, range 30/60ft, 1 target. Hit: 6 (2d5 +1) [lightning] damage.
Plasma Grenade: This creature will lob a plasma explosive at a target within 30ft of itself. This grenade, if it is not stopped by other factors, will then detonate with a 10ft radius (Dex Save 12), dealing 1d10 lightning damage to any creature caught in the blast. After using this bonus action, this creature must wait 2 turns before it can use it again.
Close-Quarters Training: If disarmed in anyway of their normal weaponry, this unit will utilize a Prova melee weapon.
- A Prova is defined as: Mace Weapon, 1d10+2 lightning damage.
Description
The most basic of Corpus infantry, the Corpus Crewman is armed with basic utilities such as the Dera and Prova, but not much else. While not very dangerous by themselves, they are often stationed with their fellow Corpus and robotic proxies, making up for their weakness in number.
Comments