Keen sight & Smell. The giant has advantage on Wisdom (Perception) checks that rely on sight & smell.
Grim Harvest (1/turn). When D'Zud kills a creature that is neither a construct or undead with a spell of 1st level or higher, D'Zud regains hit points equal to twice the spell's level, or three times if it is a necromancy-spell
undead thralls. Whenever D'Zud creates an undead using a Necromancer-spell, he can create one addititonal undead of the appropriate type. Additionally all undead created gain the following extra benefits, Hit points Maximum increased by 15 and adds +4 weapon deamage.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC15, +7 to spell attacks). she is a 15th level spell caster It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light, control flames, gust, mending, mold earth, shape water
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
1st level (4 slots): false life, ice knife, shield, mage armor, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement
3rd level (3 slots): animate dead, bestow curse, [Tooltip Not Found]
4th level (3 slots): blight, ice storm, vitriolic sphere
5th level (2 slots): cloudkill, cone of cold
6th level (2 slots): circle of death, create undead, investiture of ice
7th level (1 slots): finger of death
8th level (1 slots): Abi-Dalzim's horrid wilting
Multiattack. The giant makes two morningstar attacks.
morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 9) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Command Undead. The giant chooses one undead it can see with in 60 feet of him. That undead must succeed a DC 15 Charisma saving throw or become friendly to D'Zud and obeys his commands tell this feature is used again.
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