Huge Giant (Cloud Giant), Neutral Evil
Armor Class 14 (natural armor)
Hit Points 250 (16d12 + 96)
Speed 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
22 (+6)
INT
17 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CON +10, WIS +7, CHA +8
Skills Arcana +7, Nature +7, Perception +7, Religion +7
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Passive Perception 17
Languages Infernal, Undercommon
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen sight & Smell. The giant has advantage on Wisdom (Perception) checks that rely on sight & smell.

Grim Harvest (1/turn). When D'Zud kills a creature that is neither a construct or undead with a spell of 1st level or higher, D'Zud regains hit points equal to twice the spell's level, or three times if it is a necromancy-spell

undead thralls. Whenever D'Zud creates an undead using a Necromancer-spell, he can create one addititonal undead of the appropriate type. Additionally all undead created gain the following extra benefits, Hit points Maximum increased by 15 and adds +4 weapon deamage.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC15, +7 to spell attacks). she is a 15th level spell caster It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light, control flames, gust, mending, mold earth, shape water

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

1st level (4 slots): false life, ice knife, shield, mage armor, ray of sickness

2nd level (3 slots): blindness/deafness, ray of enfeeblement

3rd level (3 slots): animate dead, bestow curse, [Tooltip Not Found]

4th level (3 slots): blight, ice storm, vitriolic sphere

5th level (2 slots): cloudkill, cone of cold

6th level (2 slots): circle of death, create undead, investiture of ice

7th level (1 slots): finger of death

8th level (1 slots): Abi-Dalzim's horrid wilting

 

Actions

Multiattack. The giant makes two morningstar attacks.

morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 9) piercing damage.

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Command Undead. The giant chooses one undead it can see with in 60 feet of him. That undead must succeed a DC 15 Charisma saving throw or become friendly to D'Zud and obeys his commands tell this feature is used again.

Monster Tags: Cloud Giant

Zeeles

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