Tiny Construct, Any Alignment
Armor Class 14
Hit Points 26 (4d12)
Speed 30 ft., (Hover)
STR
4 (-3)
DEX
5 (-3)
CON
15 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)
Senses Blindsight 120 ft., Passive Perception 12
Languages Can speak telepathically with any creature it can see within 60 feet that understands at least one language.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Stealth Predator. The animated mask can make itself indistinguishable by non-magical means from a mundane mask.

Actions

Subsume the Actor. The animated mask attempts to charm a target humanoid creature that is wearing it. The creature must make a charisma saving throw (DC  14) or be charmed by it until the animated mask is removed or destroyed. While charmed by the animated mask, a creature becomes a DM-controlled character under the complete influence of the animated mask. Another creature can attempt to remove the animated mask from its victim's face with an athletics (strength) check (DC 18). The creature must first be grappling the victim.  

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., # target. Hit: # (#1d6 + 3) piercing damage. 

Reactions

Puppet Shield. As a reaction, whenever a creature wearing the animated mask takes damage from any source, the animated mask can project an energy shield to protect the wearer. That creature may roll 1d10+3 and subtract the total from the damage taken.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A mask with a soul. It could always use another...

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

LordAldric

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