Large Construct, Unaligned
Armor Class 16
Hit Points 136 (16d10 + 48)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
1 (-5)
Skills Athletics +8, Perception +6
Damage Immunities Poison, Psychic
Senses Darkvision 60ft, Passive Perception 16
Languages Common, Gnomish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Construct Nature. The Clockwork Husband does not require Air, Food, Drink, or Sleep.

Immutable Form. The Clockwork Husband is immune to any spell effect that would alter it's form.

Magic Resistance. The Clockwork Husband has advantage on saving throws against spells and other magical effects.

Patriarchal Threat Assessment. The Clockwork Husband has advantage on all attacks against creatures within 5ft of an ally.

Toxic Programming. The Clockwork Husband is able to enter a rage for three turns once per day. The effects of the rage work like a standard Barbarian.

I Need To Cool Off The Clockwork husband is inert for one round after the rage effect subsides. It cannot take any actions on its turn this round and its effective AC is reduced by 2 during this time.

Actions

Disrespectful Backhand. Melee Weapon Attack: +5 to hit, reach 5ft. 1 target. Hit: 11 (1d12 +5) bludgeoning damage. A creature hit by this attack must make a DC 14 Strength saving throw or be knocked prone. 

Power Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 14 (2d8 + 5) bludgeoning damage. A creature hit by this attack must make a DC 14 Strength saving throw or be moved 10 ft back.

Throw Whatever is Next To You. Ranged Weapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: 10 (2d6 + 5) bludgeoning damage.

Bonus Actions

Toxic Programming. (once per day) The Clockwork Husband may enter a rage for 3 rounds, after which I Need to Cool Down takes effect.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A hulking metal mass of toxic masculinity. It's movements are more fluid than it's Clockwork Boyfriend predecessors. This unit seems to have more autonomy than it's predecessors as well.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Pennsullivan

Comments

Posts Quoted:
Reply
Clear All Quotes